Metal#329
Warn Level : Posts : 101 Join date : 2009-07-02 Age : 40 Location : Everett, Washington
| Subject: October 28th, 2010 Patch notes/changes Tue Nov 02, 2010 11:06 am | |
| Here is the complete fix-list for the patch - All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed. - Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns. - Blue box chat window removed - The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World.. - 3D vision fixed. - Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles. - Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons. - Fixed a bug on PC where the G3 would do less damage than intended. - Fixed VADS turning sensitivity on PC so it performs like the ZU23. - Reduced VADS push back and damage to balance it with the ZU23. - Fixed a bug where vehicle countermeasures would blow job to remove tracer darts at high speed. - Reduced the reload time for vehicle countermeasures. - Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor. - Increased the AT4’s top speed and acceleration so users spend less time exposed when firing. - Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons. - Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons. - Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire. - Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons. - Reduced all weapon damage to the MCOM by 50%. - Fixed an C4 vs MCOM exploit on Atacama Desert. - Fixed a bug with FOV when aiming the M1911. - Lowered the close range damage of the AN94 to highlight its long range role. - Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR. - Increased the close range damage of the shotguns to give them a greater advantage vs slugs. - Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's. - Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons. - Slightly increased the damage of the UH60. | |
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